Games & Vocabulary
PaGamO English Vocabulary Boss Challenge

Grade-Wide English Competition with Whole-Class Participation
Objectives
- Create a supportive environment for English learning and give students more time to learn English and more opportunities to use it for communication.
- Integrate English learning into a competition on a game-based learning platform to increase students’ motivation and confidence.
- Offer a variety of English learning activities and make teaching more engaging in response to growing internationalization.
Implementation and Feedback
Participation and Engagement
By involving all students in each class across the grade, the event broadened participation and provided more opportunities for English learning. Students showed strong motivation and enthusiasm for taking part.
Platform and Learning Content
The competition used PaGamO, a game-based learning platform familiar to students. Questions were drawn from five units in a collection of 2,000 commonly used English words: Unit 2, Personal Characteristics; Unit 3, Parts of the Body; Unit 10, Food and Drinks; Unit 13, Colors; and Unit 25, Animals and Insects. English teachers reviewed the content of these units during regular lessons.
Learning Through Play
The boss-battle format combined learning with fun. Students enjoyed the challenge, showed strong motivation to learn, and improved their understanding of English vocabulary.
顯示/隱藏中文說明 · Chinese translation
全年級全班性英語競賽活動:PaGamO 英語單字魔王挑戰賽
活動名稱
PaGamO 英語單字魔王挑戰賽
活動目標
- 營造學習情境,增加學生運用英語溝通的機會與學習時間。
- 將英語學習融入遊戲式學習平台的競賽體驗,增進學生學習動機及信心。
- 辦理多元英語學習活動,活化教學型態,以因應國際化趨勢。
執行回饋
- 透過全年級全班參與,擴大學生英語學習的量能,學生參與的動機與意願非常高。
- 透過學生熟悉的 PaGamO 遊戲平台進行英語魔王挑戰賽。比賽題目來源為「英語常用 2000 單字」,選取其中的 5 個單元:單元 2 Personal Characteristics、單元 3 Parts of the Body、單元 10 Food & Drinks、單元 13 Colors、單元 25 Animals & Insects。平時在課堂由英語老師進行單元內容的複習。
- 透過魔王挑戰賽,讓英語學習寓教於樂。學生都玩得很開心,學習動機強烈,並增進對英語單字與詞彙的認識。







